
Joanna Oluoch
Designer + Engineer + Digital Artist
Heyo! I am a Kenyan game designer & developer, and digital illustrator,
focusing on storytelling through design.I work at the intersection of games, narratives, culture, and tech, with each project being a love letter to the experiences, places, and people that have shaped my life.I also love code, crochet, cosplay, and gardening.I hope you enjoy my work!
☆*:.。.o(≧▽≦)o.。.:*☆












MORE WORK ON:
Chicken Burger is an animatic about how our actions have consequences; sometimes in the shape of an angry chicken with a knife.
I undertook this personal project over a week during lockdown of 2020. It is inspired by the chickens my family keeps. The animation and editing was done in Krita.
During my term as Public Relations official, I made this video for the IAESTE Annual Conference in 2024. It showcases the history and structure of IAESTE DeKUT to an international audience. It was uploaded to the university's official and the club's exhibition booth.
CURRENTLY WORKING ON:
ARGO (Augmented Reality Guide: Oloolua) is an immersive mobile AR game designed to engage players in environmental education and conservation.Unite the Wardens, combat the Polluter, and restore ecological balance.ARGO is my first public original game. The amazing team behind it includes:
- Stephen Kimani (Lead XR Developer)
- Odile Oluoch (Interaction Designer)
- Gabriella Wauye (3D Generalist)
- Paul Pakia (Audio Producer)
- Mutuma Kaunda (Environment Artist)
- Zeynab Hassan (Social media Manager)It is a permanent installation at Oloolua Nature Trail, Nairobi, Kenya, and available for the public to play.I worked as Creative Director and Project Lead, managing concept art, game design, illustrations, narrative, sound design, production, and project management. The game was created in Unity using Vuforia SDK.This project was selected for the New Dimensions Lab grant in 2023, and was made possible with the support of Electric South, National Film and Video Foundation, Ford Foundation, and WWF-Kenya, and in 2025 by the Creation Africa Kenya program with the support of the French Embassy in Kenya and Somalia, Alliance Francaise Nairobi, and Institut Francais.View the game's website.

Nyam3 is a cute shoot 'em up about defending sheep.Protect your herd of sheep from predators and earn the title of “Head of the Herd”!The game was a submission for the second phase of the GameUp Africa Bootcamp 2022. This solo project was created entirely in Unity and built in 1 month. It was also published on the Google Play Store. It is currently available on itch.Download the game on its itch.io page.
PSPSPSPS (otherwise known as Program for Strategic Paw Support and Providing Sustenance Prioritizing Safety but Possible Scratches) is a single player 2D platformer.Help Brutus deliver packages to a town full of cats. Choose who gets what because resources are scarce. Avoid getting caught by the big search light! And help him make it save to the end.The game was a submission for the Roots&Pixels Jam 2026 and built in 3 days in tandem with the Xbox Game Camp Belgium. The theme for this jam was "Outgrow Hunger", a theme chosen by Game for Change. We explored and researched how nature can help fight hunger and strengthen communities. Fun fact: Brutus is a real-life cat at a cat cafe in Kortijk, Belgium!I worked on the Programming, and Game Design, the latter being a group effort. The game was created in Unity, using Github for collaboration.
The team behind it includes:
- Hannah Peeters (Artist and UI Designer)
- Kaatje Geerits (Technical Sound Designer)Download the game on its itch.io page.
Head of the Herd is a cute shoot 'em up about defending sheep.Protect your herd of sheep from predators and earn the title of “Head of the Herd”!The game was a submission for the second phase of the GameUp Africa Bootcamp 2022. This solo project was created entirely in Unity and built in 1 month. It was also published on the Google Play Store. It is currently available on itch.Download the game on its itch.io page.
Capture the Beat is an African-themed, rhythm-based tower defense game.Two clans decide to settle their differences with a music battle. Tap the tiles correctly to lead you clan to victory!The game was a submission for the GameUp Africa Game Jam 2022 (3rd place submission) and built in 1 week. I worked on the Art Direction, Asset Design and Creation, and UI/UX Design. The assets were created in Krita and the game was created in Unity, using Github for collaboration with the programmer Walter Moyo.Download the game on its itch.io page.

Hey! I'm Joanna Oluoch aka Astronaut Nemo, a Kenyan-based game developer and digital artist.Why 'Astronaut Nemo'?
Growing up, I wanted to be a lot of things. But the one thing that really stuck was astronaut. Just something about science and going off-world. It only seemed right to brand my other great passion after astronauts and exploration.GAME DESIGN AND DEVELOPMENT
Where did you learn game development?
I have always been interested in playing and building games, and in 2022 I participated in a game development boot camp. I currently work as a full-time game designer, creative director, and studio founder under Sike Studios.What do you use?
Unity 3D, Krita, FigmaART AND DESIGN
Where did you learn how to draw?
Though I did art and design in high school, I am self-taught in digital art.What do you use?
Traditional: Pelikan HB pencils, Pelikan examination eraser (best eraser), Faber Castel PITT artist pens, A5 notebook, POSCA pens, misc. gel pens and highlighters.
Digital: Krita + PC + Huion HS611, or iPad Pro + Procreate.Why are commissions closed?
I am currently focusing on my career, while finding ways to combine art, technology, engineering, and culture. I apologise for any inconvenience caused and thank you for your support and understanding.Still want to know more about me?
Check out my CV which has nearly everything I have been up to.